![]() ![]() But there is another Jurassic Park styled game in the works. There are many great things on the horizon with many surprises still to come.I am surprised no one has yet posted this here. fragilis.īe sure to check out the Allosaurus and Triceratops on Cindy’s ArtStation for a better look!Īs the project moves into the second phase of development we thank everyone deeply for their patience and outgoing support for Prehistoric Kingdom. Team collaborator Fred Wierum also offered his help, kindly creating the concept art for A. Lis helped out on both species, designing new looks for A. Found across Europe and Asia, this creature is smaller than the famous short-faced bear.įan favourite dinosaurs Allosaurus and Triceratops received touchups and alterations for their in-game debut courtesy of Cindy. Housing an array of conical teeth, its specialised diet is a common trait amongst spinosaurids.Īlways willing to share a picnic basket, the cave bear carries many resemblances to extant species. Using its large claws to hunt for fish, Baryonyx is a staple of the UK’s prehistoric history. Grumpy in every way, both critters require a large amount of space and strict habitat preferences to be successfully contained. There’s something missing from our world… atmospherics! We’ve added distant atmospherics and height fog to provide our levels with greater visual depth across all times of day.įebruary’s species spotlight revealed two classic dinosaurs, Allosaurus and Triceratops. We took this opportunity to make the menu resizable for ease of use - a long-requested feature from the dev team! PREHISTORIC KINGDOM YANGCHANGOSAURUS UPDATEViewers with keen eyes may have noticed an update to our user interface format! The new HUD shows more placeable objects onscreen at once whilst retaining our existing aesthetic. With this in mind, we've been able to start making more interesting builds! ![]() As expected, a good foundation makes adding new texture sets fairly easy within a short amount of time. In February we also added recolourable plaster, wood and glass sets to test how scalable our workflow is for creating new material pieces in a timely manner. Pieces can be automatically stacked on top of each other or aligned directly to a surface - available for use with any object type, even walls! The modular building system continues to receive new functionality and polish thanks to the collaboration between Mau and Nathan. Without this, it’d be almost impossible to effectively portray the gaze of certain mammals like felines and bears. It’s a small change with big implications for personality and character. You can check out the work-in-progress below:Īnother important step we took this month was adding support for eye movement in our rigs! Instead of a dead glassy stare, the animals will subtly dart their eyes around with supplementary squinting and blinking depending on the animation. One of the items on our list is a new blend system! Each animal has its own set of additive fidgets that layer on top of animations to create more interest when moving. ![]() Those marked with a love heart represent a bespoke piece of development that we want to highlight!Īllosaurus served as our new benchmark for animal testing during February, introducing a few changes for creatures going forward. Since it’s difficult to quantify an adaptive development cycle via percentages, each month we’ll display cards listing what we’ve been up to. Our goal for 2020 is to provide a playable and polished alpha with a beta release following shortly after depending on player feedback.īelow you’ll find our new monthly development report. One of our goals this month was to accelerate and optimize development tasks to better utilise the time left until Early Access as an opportunity to clean up a handful of features that aren’t essential to the core game at launch.īecause of this change, we’re ready to move onto the second phase of development! With Seth taking care of features like water painting, Matt and Mau are able to proceed with other aspects of the game. You’ll be seeing more progress from him in the coming months while we move onto new parts of the game! Joining the Prehistoric Kingdom team, we’d like you to introduce the project’s newest programmer, Seth! He’ll be overseeing developments such as water painting and assisting us where possible to spread the workload more evenly. Work behind the scenes has continued to grow more exciting by the day as we buckle down on features and content pipelines. Today, we’ll be diving into what the team’s been up to over the past month and introduce you to a new team member. Welcome to February’s development update! ![]()
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